
In fact, my lower poly model is the model I'm going to use for my game once its rigged and textured, I was just experimenting with the higher poly one for fun, and because I'd like to learn how to make models similar to a tumblr user called Wo!262 (sometimes NSFW). I have no idea how to "bake" models, so trust that it wasn't my intentions. Secondly, thanks! If all it comes down to practice, then I'll just make sure to keep trying. This comment was very informative, and I wanted to make sure I understood it before I had something to say about it. I've only just downloaded it after a recommendation so I can't say personally but I intend to try it out, I've been using Substance Painter for baking but this could make the workflow faster!įirst of all, sorry for the late reply. I've only just downloaded it after a recommendation so I can't say personally but I intend to try it out, I've been using Substance Painter for baking but this could make the workflow Syndicate and :ĭo you have the free "Tex Tools" add-on? This should help with baking and several other things. and remember to use Google!ĭo you have the free "Tex Tools" add-on? This should help with baking and several other things. Have a look on youtube for some sculpting tutorials and vids, do this when learning how to "bake" too!.


Make sure you have applied the scale of the model before starting.ĭo you use tablet(Wacom or similar), you can get by to an extent with a mouse but if you get serious about sculpting then you should. Give Dynamic Topology("Dynotop") a try if you have not done so already(use constant detail in it's settings, and change the resolution as needed). Or.Ģ) "Re-topping" the high poly model if it was made using "Dynamic Bone Head :Īdding more detail is down to practice more than anything else. If the model was made using a “Multi-Res” Modifier. This will likely result in a poor high to low poly "bake" with defects.įor sculpting you tend to make the low poly from either :ġ) A copy of the high poly model set to a lower "Multi-Res" level, which is then applied. The low poly model that Bone Head has made is a poor match for the higher poly sculpt even at this early stage. The "Sub-D Modifier" is generally for use with "Hard Surface" modelling.įor sculpting you would use the "Multi-Res Modifier" or "Dynamic Topology"(my preferred choice). In this case(as it's an unfinished/early sculpt) it probably won't do much harm but on a finished sculpt it would remove a lot of the detail. The "Sub-D" mod will smooth out the object(high poly sculpt).
